Leadership Trends and Today's Realities

  • Since 1991, TBD Consulting has been helping clients improve their performance management, employee engagement and process effectiveness. Add to this that we are passionate about exemplary customer service and transparent leadership, and you will have a good idea of what makes us tick. My desire is that you learn from the talented people who contribute to our blog. Please leave comments so we can learn from you!

Guest Blogger

« The “Rush” from Fighting the Fear of Change | Main | Web 2.0 and Virtual Worlds like Second Life are here to stay! »

December 28, 2008

Comments

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Lynnda Joyce

Jonena, Thanks for sharing you insight and experience. I'll look forward to seeing you in Second Life on the 6th!

Marv

Hi Jonena, I'm a boomer, too. I've never played a video game in my life, but I've watched my kids waste hour after hour playing games. I'm having a hard time understanding how training in Second Life can be anything but distracting and a waste of time!

Jonena

Hi Marv,
Well, I just have to ask you to give it the 'ol college try. Second Life is different in many ways from video games. While there are avatars in both, in SL you converse real time with real people. SL adds the needed dimensions for transfer of learning for the visual, kinesthetic and auditory learners that just aren’t possible with regular distance learning methodologies like webinars and even WBT.

Honest, attending a workshop in Second Life is as close to being in an Instructor-led classroom as you can get without the travel. Web 2.0 and virtual worlds, just like the Internet, aren’t going away. We owe it to ourselves and our organizations to at least explore the possibilities of what they can contribute to our overall learning strategy.

David Miller

Great post and I echo your sentiment. Adoption for us is difficult because of firewall issues and our use is as a tool to create video for the use in our eLearning (reaches 70K people in 110 countries.

Rather than get our clients into SL, we bring some of the richness of SL to them. I do Blender 3D as well, but for the creation of high quality video quickly - it's hard to beat Second Life (or OpenSim for our purposes).

I market my sl land business heavily through Flickr (about 2000 images of my sims and builds).

I also speak at conferences on this and am quite evangelical (a la Torley).

Best of luck and thank you for such a clear presentation of this!

Jonena Relth

Hi David, Thanks for your input. We'll be talking about Web.20 and SL adoption at 8 am PT on the 6th and would be great to hear your experience and insights. http://slurl.com/secondlife/Iru/29/195/23

Zane Safrit

Beautiful! I love it. Especially Number 2. Too few presentations on social media's power failt to include the ROI in meaningful terms for the client's decision-makers: dollars and cents, revenue increased or expenses reduced. But not you and your post is a great way to start my day.

Thanks for the follow on twitter, too.

Jonena Relth

Zane,
Thanks for your input. My soapbox for 17+ years has been to show ROI for ALL process improvement interventions. How else can HR/Training/OD/Performance Improvement get and keep our seat at the Sr. Leadership Table? Glad to know someone is listening.

Looking forward to your tweets, as well.
twitter.com/relth

school_dubl

Hi Merry Christmas and Happy New Year, a cool site I like

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